May 20, 2008, 12:32 AM // 00:32
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#1
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Turtle Island
Guild: The Turtle Club [HONU]
Profession: Rt/
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Kurzick/Luxon faction cap increase
I noticed this last AB bonus weekend the need for a higher cap on alliance faction. It would be similar to how Balthazar faction maximum increases as you gain titles. Let's say 5k larger capacity per rank level?
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May 20, 2008, 12:37 AM // 00:37
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#2
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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/signed.
Not sure if 5K per is needed, but 1-2K per should be fine.
In theory, you shouldn't have more than 5K at a time unless you're doing the 10K quests in Factions, since 5K is the most you can spend at one time, but doesn't mean it wouldn't be nice.
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May 20, 2008, 12:40 AM // 00:40
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#3
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Ascalonian Squire
Join Date: Dec 2006
Guild: Vanguard of the Forsaken
Profession: N/
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/signed
The other 'need' I saw this weekend was a z-key trader at AB battle grounds.
That would also make speed up time between battles.
Both make sense to me! :-)
Last edited by Reptile; May 20, 2008 at 12:43 AM // 00:43..
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May 20, 2008, 12:53 AM // 00:53
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#4
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Hungary
Guild: Night Watchers Hun
Profession: D/
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/signed for kurz/lux cap increase
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May 20, 2008, 01:05 AM // 01:05
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#5
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Desert Nomad
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haven't we had like 50 of these threads? everyone comes in here saying "yes this is great," a couple come in saying "no this sucks" and anet won't implement it.
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May 20, 2008, 01:09 AM // 01:09
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#6
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Turtle Island
Guild: The Turtle Club [HONU]
Profession: Rt/
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Quote:
Originally Posted by Reptile
/signed
The other 'need' I saw this weekend was a z-key trader at AB battle grounds.
That would also make speed up time between battles.
Both make sense to me! :-)
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/agree
http://www.guildwarsguru.com/forum/s...41#post3971341
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May 20, 2008, 01:26 AM // 01:26
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#7
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/signed, because it's annoying to have to deposit after every round or so.
I can argue the other side's point already. People will complain that you can store faction. I don't really think that that has such an imbalanced effect that it can't be implemented though.
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May 20, 2008, 01:29 AM // 01:29
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#8
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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/signed
Increasing the Kurzick/Luxon faction cap by 1k (or more I suppose) per rank would be a very nice addition.
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May 20, 2008, 02:30 AM // 02:30
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#9
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Academy Page
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/unsigned.
If they raised the cap, people could store more faction to donate to their guild after tax, which would unbalance ownership of towns. Leave as is.... you guys are just lazy.
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May 20, 2008, 02:39 AM // 02:39
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#10
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Academy Page
Join Date: May 2006
Guild: The Gear Trick
Profession: E/R
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/signed
12345
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May 20, 2008, 02:45 AM // 02:45
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#11
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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/notsigned
think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
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May 20, 2008, 02:51 AM // 02:51
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#12
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by crazybanshee
/notsigned
think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
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You do realize that everyone would be able to do this, so it wouldn't be "cheating" the system.
Edit: To comment on this and the post below, if it was a 1K per rank bonus, it is not that significant an advantage. I can see how 5K per rank would be a potential issue.
Last edited by Bront; May 20, 2008 at 03:46 AM // 03:46..
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May 20, 2008, 03:10 AM // 03:10
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#13
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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While I personally would not mind this in the least, I think crazybanshee is right on the money about why Anet hasn't already done this. Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal), and there's no doubt as to owning towns being a competitive achievement. Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).
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May 20, 2008, 04:14 AM // 04:14
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#14
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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/signed
It's just plain helpful and it is beneficial to everyone.
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May 20, 2008, 04:28 AM // 04:28
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#15
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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They have a faction rewards guy in the ab waiting areas now. The problem is already solved.
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May 20, 2008, 04:37 AM // 04:37
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#16
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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You guys saying that storing faction until after the takeaway are ignoring the fact that, while you are doing that, you can't earn any faction at all.
Real big advantage.
/signed
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May 20, 2008, 04:53 AM // 04:53
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#17
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Academy Page
Join Date: Jun 2006
Guild: [SCAR]
Profession: Mo/
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Quote:
Originally Posted by Nuclfus
Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal)...
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And that's why people spam for R10+ (yes, with the +) Ursans in every elite area, which is the highest rank of a complete grind title track. -_-
It's almost impossible to find a non-Ursan PUG, let alone one that doesn't fail hardcore.
Quote:
Originally Posted by Nuclfus
...and there's no doubt as to owning towns being a competitive achievement...
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On the Kurzick side, it's who can HFFF the most without going insane. That's hardly competitive. On the Luxon side you might be able to make the argument that AB is the best way to gain faction, but all you really have to do is enter and you'll get at least some even if you're really bad. It's who has more time, not who is better.
Quote:
Originally Posted by Nuclfus
...Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).
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And this is a problem why? Maybe it would be good to see more rotation of holding towns because smaller alliances could save up.
And more generally, there's not a Kurzick Bureaucrat in Lutgardis Conservatory, where most Kurzick faction is earned, so no there isn't "an AB guy" everywhere.
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May 20, 2008, 05:13 AM // 05:13
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#18
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Banned
Join Date: Oct 2007
Guild: LLJK
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who cares who owns what towns 99% of the towns are owned by people who farm the faction and it wouldn't effect them. i acualy think it would help them keep on to it. also is it a bad thing that a guild that normal dosnt have the amount of faction to take a town to get one?
also signed if they nerff the kurzick's hfff. it would "bring balance to the force again" lol i cant believe i just quoted starwars......
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May 20, 2008, 06:29 AM // 06:29
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#19
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Academy Page
Join Date: Feb 2008
Location: Amsterdam =]
Guild: The Rune Dragon [HDFF]
Profession: D/Mo
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/signed this would be nice
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May 20, 2008, 06:57 AM // 06:57
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#20
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Cap should be increased by 5k per rank of the Kurz/Lux title, just like with Hero and Glad. Nothing less than 5k. Anything less than 5k per rank would be nonsense.
As for the "town ownership" argument, almost nobody cares about town ownership. That's a moot point for the vast majority of players. Whereas the 10k Kurz/Lux faction cap is a very big annoyance for the vast majority of players therefore is important to change.
/signed for 5K cap increase per Kurz/Lux title rank
Last edited by Navaros; May 20, 2008 at 06:59 AM // 06:59..
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